- Java 100%
Adds per-skill XP rates (/xprate mining 5.3) that resolve max-wins against the global rate, an implicit event flag, rejection of rates below the configured baseline, and /xprate show with per-rate durations and tab completion hints. Admin notifications now show the sender as a hoverable @name with their UUID in the hover instead of appending the UUID to the name; the console copy keeps name (uuid). Skill names in messages come from the display-cased Overhaul.Name locale keys. Also lowercases skill name tab completion across commands and fixes the outdated-server warning to name Minecraft 1.20.5. |
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| .github | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| Changelog.txt | ||
| Jenkinsfile | ||
| LICENSE | ||
| pom.xml | ||
| README.md | ||
| standards.md | ||
mcMMO
The #1 RPG Mod for Minecraft
Useful URLs
Website: http://www.mcmmo.org
Spigot Resource: https://spigot.mcmmo.org
Polymart Resource: https://polymart.org/product/727/mcmmo
Wiki: https://wiki.mcmmo.org/
API
If you are using maven, you can add mcMMO API to your plugin by adding it to pom.xml like so...
<repository>
<id>neetgames</id>
<url>https://nexus.neetgames.com/repository/maven-releases/</url>
</repository>
<dependency>
<groupId>com.gmail.nossr50.mcMMO</groupId>
<artifactId>mcMMO</artifactId>
<version>put-the-version-here</version>
</dependency>
Builds
Currently, you can obtain our builds via Spigot or Polymart:
https://polymart.org/resource/mcmmo.727
Brief Description
The goal of mcMMO is to take core Minecraft game mechanics and expand them into an extensive and quality RPG experience. Everything in mcMMO has been carefully thought out and is constantly being improved upon. Currently, mcMMO adds fourteen unique skills to train and level in. Each of these skills is highly customizable through our configuration files, allowing server admins to tweak mcMMO to best suit the needs of his or her server. Know that the mcMMO team is dedicated to providing an ever-evolving experience, and that we carefully read all feedback and bug reports in order to evaluate and balance the mechanics of mcMMO in every update.
About the Team
In December 2018, the original author and creator of mcMMO (nossr50) returned and took over the role of project lead once again, to develop and improve mcMMO.
Current mcMMO Devs
Former team members
Folia Contributors
Compiling
mcMMO uses Maven to manage dependencies, packaging, and shading of necessary classes; Maven is required to compile mcMMO. It is recommended to always use the latest version of maven.
The typical command used to build mcMMO is: mvn clean install
https://spigot.mcmmo.org for more up to date information.
Downloads
https://www.spigotmc.org/resources/official-mcmmo-original-author-returns.64348/




